Developmental Rules


Season 6.2 Rules & Regulations

Created: October 26, 2021

Section I: Administration

All rules and regulations laid out in this document will be in place for the entirety of Season 6.2 of CORE Racing Developmental Series and will be enforced by series administration unless a situation arises where a rule or regulation needs to be changed in order to address shortfalls or issues in race operations that are directly affecting the quality of competition in a negative way.

Any changes to the rules beyond that exception will be considered at the end of Season 6.2 prior to Season 7.1.

Series Admins for Season 6.2: Carl Handwerk, Eric Andrews, Kevin Foster, Nick Nickerson, Paul Butler, Josh Billiter and Wes Fuller
Website Admins for Season 6.2: Carl Handwerk and Paul Butler
Facebook Admins for Season 6.2: Carl Handwerk
Instagram Admins for Season 6.2: Carl Handwerk

Section II: Race Operations

Season 6.2 of the CORE Racing Developmental Series will feature 10 races, comprised of 6 Regular Season events and 4 Double Points races.

All races will be run with the following specifications:

– 1 “Fast Repair” Per Driver, Per Race
– Fixed Setups
– 2 Green-White-Checkers

To qualify to be able to participate in the CORE Racing Developmental Series, you must meet the following.

– Apply to the league and strive to race clean
– Continue to help the league and yourself grow and get better
– Former and current Premier Series drivers may compete but will not receive any points and will start from the rear (unless otherwise specified)

Race Times – All race lobbies for Season 6.2 of the CORE Racing Developmental Series will be open at 8:30 p.m. Eastern Time, beginning with a 50-minute practice session.

That practice will conclude at 9:20 p.m. Eastern Time with qualifying starting immediately, running for ten minutes (unless otherwise specified).

The race session will begin promptly at 9:30 p.m. Eastern Time (unless otherwise specified).

Points – Drivers will receive the following points during the course of the CORE Racing Developmental Series Season 6.2:

1st – 50 pts.     11th – 30 pts.    21st – 10 pts.
2nd – 48 pts.    12th – 28 pts.    22nd – 8 pts.
3rd – 46 pts.     13th – 26 pts.    23rd – 6 pts.
4th – 44 pts.     14th – 24 pts.    24th – 4 pts.
5th – 42 pts.     15th – 22 pts.    25th+ – 2 pts.
6th – 40 pts.     16th – 20 pts.
7th – 38 pts.     17th – 18 pts.
8th – 36 pts.     18th – 16 pts.
9th – 34 pts.     19th – 14 pts.
10th – 32 pts.    20th – 12 pts.

Additional Bonus Points – Bonus points will be allocated to drivers at the conclusion of the race and applied to their final total. The bonus points for Season 6.2 of the CORE Racing Developmental Series are as follows:

1 Bonus Point For Each of the Following:
– Leading at least one lap during a feature race
– Leading the most laps during a feature race
– Fastest qualifier for a race event
– Running the fastest lap during a feature race
– Heat race winner
– B-Main winner

Clean Driving Bonus Points following the race:
0X – 10 pts. 6X – 4 pts.
1X – 9 pts.   7X – 3 pts.
2X – 8 pts.   8X – 2 pts.
3X – 7 pts.   9X – 1 pt.
4X – 6 pts.   10X+ – 0 pts.
5X – 5 pts.

Race Incidents – For Season 6.2 of the CORE Racing Developmental Series, a driver will receive a stop-n-go penalty for every 15 incidents (15x) for asphalt/dirt ovals and 30 incidents (30x) for road. This will be enforced by iRacing and will not be cleared for any reason. The league administration reserves the right to allocate an additional post race points penalty to any driver that was deemed to be “wrecking ball” during the race.

Section III: In-Race Driver Rules

Starts – For the entirety of Season 6.2 of the CORE Racing Developmental Series, the initial start of any race will be conducted by the drop of the green flag. Jumping the initial start could result in a drive thru penalty, if violated. As a general rule do not go until the driver in front of you goes.

Restarts, Resuming Races – For all restarts following the initial start of the race, the leader is considered the control car and will be able to dictate when they decide to resume racing, only after the pace car has dropped off and begun its approach and entry into pit road. The leader will also have their choice of lane for the restart. Drivers are expected to be within a car length of the car in front of them at the initial start and later restarts unless they feel it will be unsafe. Lagging behind more than a car length in order to try and time the start and get a jump WILL NOT BE TOLERATED. This will be closely monitored by series administrators and penalties may be enforced during and/or after the race.

Restarts, Changing Lanes – For the initial start and all restarts through the entirety of the race, drivers are not permitted to change lanes [e.g. moving from the inside lane to the outside lane] prior to the start-finish line, unless circumstances present themselves where a lane change is required for the following reasons:

– Avoiding an occurring incident, such as a crash.
– Avoiding a collision due to a driver ahead either not properly shifting, a.k.a. “missing a shift,” and/or spun their rear tires on the start/restart, preventing them from gaining speed with the rest of the field.

In these cases, it will be reviewed by series administration to confirm if the circumstances did indeed require a lane change prior to the start/finish line.

As is the case of the initial start, restarts, pacing, and pit road, this will be closely monitored by series administration during the race and violations could result in a penalty, if violated.

Pit Road – Drivers are required to stay toward the outside while advancing down pit road under all circumstances until you are three boxes away from your pit stall. Incessantly driving through fellow competitors’ pit boxes before or after your pit stop will not be allowed and this rule will be closely monitored by series administration and could result in a penalty, if violated.

Additionally, drivers are asked to maintain the given pit road speed limit for the duration of their time on pit road. Drivers who consistently drive under that limit, thus creating hazards and congestion on pit road will be warned to maintain proper speed.

Pacing & ‘Cleaning Tires’ – Drivers are NOT permitted to weave back and forth under pacing, known as “warming up” or “cleaning” tires. If a driver decides to do so and they will receive a warning, however if they collide with another car and/or cause disruptions under caution they will be given an EOL penalty. Multiple incidents involving the same car will result in further penalties and potential removal from the race. This rule will be closely monitored and enforced by series administration.

Black Flags – Black flags will be controlled by iRacing and will not be cleared unless the series administration deems the action that resulted in the black flag was at no fault of the driver penalized. In this case, the series administration will make the decision and all laps may be granted back to that driver except for one.

For example, speeding on pit road in an effort to advance your position or not paying attention to the speed limit does not meet the threshold to have a black flag cleared. Additionally, a driver who is able to drive their vehicle following a crash that places the race under caution and, instead of rejoining the field and performing their pit stop when pits were open, they opt to pit during a closed pits, that also does not meet the threshold of having a black flag cleared.

On the opposite side, a driver may have used pit road to avoid a crash and entered at a high speed, getting a black flag. That may warrant a review by league administration to see about removing that flag or a situation where a driver did not grid up properly, causing others to receive a black flag for passing under yellow, that, too, would be grounds enough to allow for a review of the black flag for possible clearing.

As a rule of thumb: Black flags will not be cleared unless there are extenuating circumstances that warrant it, which will be reviewed by series administration, such as being the innocent bystander in an incident or having to use pit road to avoid an incident.

“Lucky Dog” Free-Pass & Wave-Around – In season 6.2 of the CORE Racing Developmental Series, the “Lucky Dog” free pass will be in effect, meaning the car scored by iRacing as the first car at least one lap down will be allowed to pass the pace car and earn one of their laps back. Follow the rules and prompts on screen from iRacing when it comes to properly visit pit road after earning your lap back and your placement on the track. Wave-Around cars (cars behind the pace car, but ahead of all lead lap drivers) will be allowed to pass the pace car and receive their lap back at the 1 to green. Again drivers must follow the rules and prompts on screen from iRacing.

Beyond the Lucky Dog and Wave-Around, the series administration WILL NOT be giving any drivers a manual wave-around by the pace car unless the laps down were do to a computer situation, an iRacing error, or an event the league administration deems as wave-able. In this case, the series administration will make the decision and all laps may be granted back to that driver except for one. This rule will be in effect for the entire season and will not be subject to modification until Season 7.1.

Cautions & In-Race Penalties – The CORE Racing Developmental Series was created to give drivers an opportunity to try out league racing, but ultimately become a better cleaner driver and have a good time. Racing incidents can and will happen over the course of a season. Our goal is to help drivers clean up the unnecessary and avoidable incidents that cause more harm than good to the series. Aggressive hard driving is allowed and is encouraged, if it’s done at the proper time and can be handled cleanly. Racing like an idiot or pushing too hard too fast (going 3 or 4 wide on lap 1) can result in a penalty.

This season, if a driver is found to have been the principal cause of a caution flag that was egregious and avoidable, their first penalty will be an End-of-Line (EOL) penalty where they are sent to the rear of the field.

If that same driver is found to have been the principal cause of a second caution flag that was egregious and avoidable during the same race, that driver will then receive a one-lap black flag penalty. They will be required to stay in the pits and let the field pass by one full lap.

If that same driver is found to have been the principal cause of a third caution flag that was egregious and avoidable during the same race, that driver will then be immediately removed from the server by race administration and automatically receive a ten-point penalty.

Section IV: Driver Behavior

Managing tempers – We understand racing can result in some heated moments between drivers as they all jockey for the same real estate week after week to get to the same goal, winning the race and eventually a championship. To that end, we also understand things can be said “in the heat of the moment,” but there will be an expectation be mindful of what is said in a fit of anger, or not.

Series administrators reserve the right to assess penalties and other action against drivers who make offensive comments in text and/or voice communications toward drivers or others participating in the CORE Racing Developmental Series, ranging from warnings, to point penalties, to as severe as complete removal from a race lobby or the series outright.

These are actions the administration would prefer not to take, but again this series was created for those that like to have fun and race hard but clean. The series racing and Discord will not be ruined based on the reckless comments or actions of someone who may not be able to control their temper during a moment of a given race or after.

Intentional wrecking, RetaliationThis will not be tolerated. In a similar vein to managing tempers, there is an understanding that close quarters racing can heighten emotions when battling for position but, should a battle result in drivers using their cars to retaliate over a perceived slight against them or a move on the track they didn’t like, or take someone out for any reason, the driver found to be intentional wrecking and/or carrying out retaliation will be IMMEDIATELY removed from the race server, with the series administration reserving the right to completely remove the driver(s) from the league.

This behavior will not be tolerated and race administration will be monitoring each race to ensure competition remains close, competitive but free of offensive communications and detrimental on-track conduct.

Section V: Penalties, In General

Following a race the series administration may then enforce the following penalties to a driver depending on their on and off track behavior:

– Level 1 Penalty – Verbal Warning
– Level 2 Penalty – 1 month probation and EOL to start the next race
– Level 3 Penalty – 3 months probation and 1 race suspension
– Level 4 Penalty – 1 month suspension and rest of the year probation
– Level 5 Penalty – Removal from series

Probation – A period of time where series administrators will be closely monitoring behavior and driver conduct where, if additional infractions occur, further penalties could be assessed against the driver.

In-Race Penalties – Penalties delivered by race administrators during a CORE event at any time.
1st Offense – End of Line penalty
2nd Offense – 1 lap penalty
3rd Offense – disqualification from race

Any questions regarding this penalty system can be directed to CORE Racing Developmental Series owner Carl Handwerk.

Section VI: Season 6.2 Awards

Top 5 – Each weeks Top 5 D-Series finishers will be granted a 1 race exemption into the next CORE Racing Premier Series regular season race. The top 2 fastest qualifiers will then make the field for that race.

Top 2 Points finishers – The driver that finishes the season with the most points will be crowned the Season 6.2 Points Champion. That driver will receive the following:
– Free premium entry into the Season 7 of the CORE Racing Premier

2nd Place finisher in the final points standings will receive the following:
– Free normal entry into Season 7 of the CORE Racing Premier

Tie-Breakers – In the event there is a tie between 2 or more drivers the tie will be broken as follows:
– Most Wins
– Most Top 5s
– Most Top 10s
– Most Laps Led